Google Watership Down , and you get reviews of both the book by Richard Adams, and the film and animated series based upon it. A story of rabbits. It's slightly more than that, it is a story about anthropomorphised rabbits, and their mythic journey to a new home. A story of liberation and self-determination that strikes a chord with many diverse readers. Google Watership Down Trauma , and you'll get another story. My story. Children who were taken to the cinema to watch a cartoon about bunnies (rated U for universal), who were subjected to a tale of death and horror. Rabbits are choked by snares, get into bloody battles, and are snatched by predators. This film was released in cinemas when I was 3, so that was the age I watched it. It is one of my earliest memories. It scarred me. That it was partly based on the author's experience with Operation Market Garden gives us an idea of what we're working with here. Why am I talking about this on a gaming blog? Well, due
Another Tales from the Loop blog post? In such quick succession after the last? What is going on here? The short answer might be that GMing in Face to face sessions leaves me with time in from of a computer with energy to share things. When GMing online, screen time is prep on Roll20 and in Discord. Another answer might be that in preparing offline handouts, I have artefacts I wish to share, whereas online games are just images snagged from the pdfs. Whatever the answer is, I came here to share this pdf . This is a trifold pamphlet style handout I game my players at the start of out Tales from the Loop campaign, "They Grow up so Fast". I doubles as a quick introduction to what the Loop is, MAFF, and also gives them access to the map that is in the book, as an in game artefact. Of course, strip out the MAFF logo, and change the map, and you can use it for any of the three cannon settings for Tales from the Loop. Or indeed your very own setting. Enjoy, and let me know if you
Hey look, it's that blog that posts once a year! Whoo, must be 2023! This year was another bumper year for games. With a total of 17 session ran, and 76 sessions played. The trend of me getting to play more that I run, is continuing. As we seem to be coming out of the pandemic, more of the games I ran were actually face to face games. A trend I foresee continuing into the new year, however, the online gaming aspect, even for the local gaming group will remain something we fall back on, especially to allow everyone to play/run games. In terms of what games I ran? Well, there were a total of 7 different games/systems (8 if you count Pulp Cthulhu as different from Call of Cthulhu, but let's just say it's the same thing). All but one of these were one-shot games. Filling in space in the calendar, or allowing others to take a break in their schedules, with the exception of the One Ring (2e). This I ran as the mini-campaign in the boxed set, then a few sessions at the end of the
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